

Not enough Hope and, well, you send what remains of civilization to a nice farm upstate to run and play and be free. At least that’s, presumably, what they tell the children when they drag them from the mines. Too much discontent and you’re exiled to a nice farm upstate to run and play and be free. Send too many of their kids to the mines, and Discontent rises. The other big management mechanic is “Hope” and “Discontent.” Let people think they’ll live to see the present crisis through and their hope rises.

The cold is always in your base killing your dudes. The freeze marches relentlessly onward, too, so there’s a need to watch the temperature and chase upgrades beyond just outsmarting the Zerg or beefing up against that incoming orc rush. On the other hand, it may absolutely infuriate their parents.
#Frostpunk endings free#
Sending the kids into the Sawmill to work may free up some of your adults to hunt for food in the frozen wastes or research better methods of resource extraction. But where it gets interesting is actually the worker management, because there are never enough hands to Do All The Things, which is what makes decisions like the child labor one particularly interesting.
#Frostpunk endings generator#
You need coal to keep the Generator going, wood to build things, and so on. Or they can completely overturn your gameplay and make the next day difficult. These can be simple things like declaring shelters for children or sending them to the mines. It’s almost like a colony game in that feel, especially when you add in The Book of Laws, which allows you to set a new mandate every 18 hours or so. Likewise, it’s easy to develop a rhythm of figuring out the day’s tasks and letting everyone work, then knock off when the shift is done. It’s a city builder lite in that you don’t have that much control of where things go because everything needs to be clustered around the Generator, so if you build a sprawling base with no roads, everyone will freeze. The atmosphere is suitably grim and they’ve done an excellent job at combining a number of feelings. Think of it as Snowpiercer minus the train. Your chunk of humanity is clustered around a giant furnace that provides power and keeps everyone from freezing to death. It’s grim and dystopian-thus the “punk”-set in a world where climate change is both real and biting hard. įrostpunk is their latest and it’s similar.
#Frostpunk endings code#
MonsterVine was provided with a PC code for review. Sometimes, there were no good options, just a “less bad” option or a “pick your flavor of bad” option. This War of Mine took us to a war-torn city, making us survive amid the rubble by making hard choices. If you like your games depressing, but informative, then 11 bit studios is your developer of choice.
